Mir

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Mir, level 16
Half-Elf, Blackguard, Essence Mage
Soul of Sorcery: Soul of Sorcery Necrotic
Arcane Admixture Damage Type: Arcane Admixture Thunder
Half-Elf Power Selection: Dilettante
Arcane Admixture Power: Eldritch Strike
Background: Lyrandar Airship Sailor, Born Under a Bad Sign (Born Under a Bad Sign Benefit)

FINAL ABILITY SCORES
Str 17, Con 13, Dex 16, Int 11, Wis 12, Cha 22.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 14, Int 10, Wis 11, Cha 16.

AC: 29 Fort: 26 Reflex: 26 Will: 31
HP: 127 Surges: 11 Surge Value: 31

TRAINED SKILLS
Thievery +14, Endurance +12, Athletics +18, Bluff +19

UNTRAINED SKILLS
Acrobatics +9, Arcana +10, Diplomacy +16, Dungeoneering +9, Heal +9, History +8, Insight +11, Intimidate +16, Nature +11, Perception +9, Religion +8, Stealth +9, Streetwise +14

FEATS
Level 1: Soul of Sorcery
Level 2: Mark of Storm
Level 4: Arcane Implement Proficiency (retrained to Arcane Admixture at Level 11)
Level 6: Arcane Familiar
Level 8: Weapon Proficiency (Fullblade)
Level 10: Adept Power
Level 11: Lasting Frost
Level 12: Versatile Master
Feat User Choice: Paragon Defenses
Feat User Choice: Versatile Expertise
Level 14: Superior Will
Level 16: Acolyte Power

POWERS
Dilettante: Eldritch Strike
Blackguard daily 5: Name of Might
Blackguard utility 6: Wrath of the Gods
Sorcerer daily 9: Glacial Armor
Blackguard utility 10: Soul of the Wolf
Blackguard daily 15: Flames of Devotion
Sorcerer utility 16: Dominant Winds

ITEMS
Iron Armbands of Power (heroic tier), Frostburn Rimefire Plate Armor +3, Siberys Shard of Merciless Cold (paragon tier), Everlasting Provisions (heroic tier), Cask of Liquid Gold (heroic tier), Exodus Knife (paragon tier), Restful Bedroll, Arcane Signet Ring, Identification Papers with Portrait, Moradin’s Blessing of Iron (level 3), Frost Fullblade +1, Griffon, Secret of Life’s Persistence (heroic tier), Goggles of Night (paragon tier), Gloves of Ice (paragon tier), Butterfly Sandals (paragon tier)
RITUALS
Endure Elements, Water Walk, Summon Winds

Bio:

Half elven werewolf, Mir fled to Skykarm to avoid religious complications. Mostly of the being hunted by Silver Flame members sort.

She’s 5’3", clear blue eyes, and wears jet black full plate (it matches her hair) minus a helmet. She’s fairly unapologetic for pretty much anything she does, but she seems to be rather civil and calm headed for what she is. She uses magic fairly constantly, to the extent that even her fighting style seems mostly independent of the giant sword she swings around to use it.

She tends to have an almost sinister air about her, especially when she’s displeased. She hates fighting animals for anything but food because, as she puts it, “It’s beneath a professional.” She also has a strong dislike of people thinking her a bloodthirsty monster and will tend to try to disprove it.

She turns into a snow white wolf, though strangely enough, it doesn’t seem to affect her attitude or even stop her from speaking, though her normally cool and collected voice is defiantly more throaty.

Not particularly friendly normally, she seems to have latched onto the fox spirit they met and is rather protective of her. She is even responsible for the fox’s current name.

Mir

Shadows in Syrkarn Ku_Savrem